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| Ahmet M. Eskicioglu Thomson Multimedia Indianapolis, IN 46290, USA eskicioglua@tce.com A digital home network is a cluster of digital audio/visual (A/V) devices including set-top boxes, TVs, VCRs, DVD players, and general-purpose computing devices such as personal computers. Copyrighted digital multimedia content may be delivered to the consumers from a number of sources including the Internet, and satellite, terrestrial or cable broadcast systems. It may also be made available as prepackaged media (e.g., a digital tape or a digital video disc) at retail stores. Before releasing their content for distribution, the content owners may require protection by specifying certain access conditions such as payment, identification or authorization. Once the content is accessed by the consumer, it moves across the home network until it reaches its destination where it is stored or displayed. Hence, a copy protection system is needed to prevent unauthorized use of bit streams in transmission from one A/V device to another or in storage on magnetic or optical media. Although legal institutions exist for protecting intellectual property (trademarks and patents) owned by the content creators, complimentary technical measures are needed to sustain financial returns and to ensure incentives for new creations. Recently, two fundamental groups of technologies, encryption and watermarking, have been identified for protecting copyrighted digital multimedia content. Encryption-based technologies transform content into unintelligible form. This transformation, being reversible in nature, allows perfect recovery of content before consumption. Technologies based on watermarking serve several purposes. Some common uses are the identification of the origin of content, tracing illegal copies and disabling unauthorized access to content. Three major industries have a vital interest in this problem: The motion picture industry, the consumer electronics (CE) industry, and the information technology (IT) industry. A major group of content owners is the motion picture studios represented by the Motion Picture Association of America (MPAA). Their content (movies) is consumed or recorded on audio/visual devices manufactured by consumer electronics companies. The information technology industry manufactures general purpose computing devices, such as personal computers, which are also used to consume or store content. This tutorial is an overview of the work done for protecting content owners' investment in intellectual property. It highlights the important developments within several forums including the DVD Forum, SDMI, ATSC, DVB, and Open Cable. A.M. Eskicioglu's participation in copy protection related forums:Consumer Electronics Association (CEA), USA, 1998-Present. Co-Chair, R4.8 Working Group on Copy Protection. Investigated the impact of copy protection systems on the digital interfaces including the IEEE 1394 DTV and RF Remodulation interfaces. Wrote an extensive report summarizing the proposed systems. Advanced Television Systems Committee (ATSC), USA, 1997-1999. Copy Protection Technical Working Group (CPTWG), California, 1997-1999. Copy Protection Technical Working Group (CPTWG), California, 1996-1998. International Digital Video Disk Forum, California, 1996-Present. EIA-NCTA Joint Engineering Committee, USA, 1996-Present. | |